我決定嘗試「阿茲里的聖餐」(Atziri's Communion)。在圍繞它進行構建之前,我在想遊戲體驗是否會變得更有壓力,因為失去大量的能量護盾(ES)會構成更大的威脅。我也在擔心流血和中毒會穿透我的能量護盾並導致我死亡。因此,我嘗試了幾張地圖,確實,我在遊玩時變得比較緊張,因為能量護盾受到重創會讓我更恐慌……但我有使用「康復」(Convalescence),所以只要我留意能量護盾,就有應對手段。接著,我玩了另一張地圖,被深淵怪物的紅色投射物擊中,在我能量護盾全滿的情況下被秒殺。這一定是高額的流血傷害,部分原因也是我自己的疏忽,因為我更換了流血和中毒的咒符(Charms)卻忘了換回來。儘管如此,一次重擊清空大部分能量護盾確實造成了更大的問題,即使換回咒符,我現在也必須擔心連續兩次受到流血傷害。當然,我透過低血(low-life)技術將總體傷害提升了約 50%,但我懷疑將擊殺王怪的時間從 1 秒縮短到 0.75 秒,是否值得犧牲整體的舒適度。我不確定額外的傷害是否值得承擔額外的脆弱性,特別是考慮到……
I decided to try Atziri's Communion. Before building around it, I was wondering if gameplay would be more stressful, since losing a good chunk of my energy shield would pose a bigg
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